Plague Wardens
Devlog
- October 05, 2024 by Board Gamers#Object Pooling, #Optimization, #AI, #C++Considering the nature of our project and specifically my contributions being our enemy AI, I decided to spend the first week of this month refactoring and thinking about optimization. What brought me... Continue reading
- September 26, 2024 by Board Gamers#VFX, #Particle System, #Collision, #DecalA major task I set out to complete this week was making some visual feedback for various actions that happen within the game. My goal was to accomplish the following, a particle effect for the enemy s... Continue reading
- September 21, 2024 by Board Gamers#Animation, #UE5, #IK, #FK, #SwimmingThis week I finally found the solution to keeping hands attached to weapons in any animation state. But before we talk about the solution that UE5 offers, we have to understand three concepts in anima... Continue reading
- September 10, 2024 by Board Gamers#BeginningWe built the project and got it in the Perforce repo... Continue reading